Rust Server TrendsSeismic network · station log
Recording Stations11,793 Players79,700 Active3,567 Wipes · 3 h247 48 h

Station XX-7291 · recording

Nnertz Test Zone

Online 103.1.213.251:28105 checked 13m ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#7,291
top 33%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-7291 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Wed 06:00 UTC
Peak · 48 h
2most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.511.5223:0005:0012:0008:0015:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304023:0005:0012:0008:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 04:10 UTC18h ago – – – – – 0
Wed 28 Oct, 01:00 UTC1d ago – – – – – 0
Mon 26 Oct, 06:15 UTC3d ago – – – – – 0
Mon 26 Oct, 00:26 UTC3d ago – – – – – 0
Sun 25 Oct, 23:56 UTC3d ago – – – – – 0
Thu 22 Oct, 07:19 UTC7d ago – – – – – 1
Thu 22 Oct, 07:12 UTC7d ago M0.0rising 1 halved by day 1 3.7 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 114 on average
143/ 300
Pickle Rust EU Monthly EU · no group limit · 50 on average
50/ 100
RaidLab groups of 8+ · 34 on average
0/ 50
EU Hub 01 EU · groups of 1000+ · 23 on average
2/ 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average
1/ 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
3/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Nnertz Test Zone?

Generated by the game, the map on Nnertz Test Zone is procedural, size 4,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Nnertz Test Zone?

The name of Nnertz Test Zone gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Nnertz Test Zone?

A reading taken now shows 0 players on Nnertz Test Zone, which has 20 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.

How does Nnertz Test Zone rank against other Rust servers?

Over the last seven days, Nnertz Test Zone recorded enough player hours to reach #7,291 worldwide, placing it in the top 33% of all ranked servers.

Server facts

How reliably does Nnertz Test Zone stay online?

Right now, you can reach Nnertz Test Zone. Its reported uptime points to a restart about 16 hours ago. Of the 144 hours in the last 6 full days, it was up for 133, or 92% of the time. 22 October 2026 is when Rust Server Trends first recorded it.

Does Nnertz Test Zone hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 101,104 entities at its peak, buildings and deployables included. Memory use peaked at 2,729 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Nnertz Test Zone run from?

Nothing about a region comes from Nnertz Test Zone. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 103.1.213.251:28105.

Which Rust version is Nnertz Test Zone running?

Rust network protocol 2635 and build 168909 on Windows is what Nnertz Test Zone runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Nnertz Test Zone run its wipes?

None of the resets at Nnertz Test Zone counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Nnertz Test Zone mean?

These are the tags Nnertz Test Zone publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Nnertz Test Zone appear?

These Rust Server Trends lists include Nnertz Test Zone: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Nnertz Test Zone?

Enter client.connect 103.1.213.251:28105 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://uce325268e2bb59378260d0193fb.dl.dropboxusercontent.com/cd/0/get/DK6UYdUX8Psft391-WINT6MwFlP8_8nLapPOm7eiAOC_u9vOvsFTTMWaVnOsP6wAJUQchb7lHNWXuABXNrIn_wgP5yNc_ZGs6JR9RDvnQzdzEjKzuzvQpnuStUzb__MOtrLb6cCunW3SE6vFg88y6aPq/file?dl=1.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp20
Max players 20 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.