Station XX-9341 · no signal
AREA13_DEV
Offline 101.179.194.43:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #9,341
- top 42%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on AREA13_DEV?
AREA13_DEV uses a procedural map, which the game generates.
Which settings and rules apply on AREA13_DEV?
No gather rate appears in the name of AREA13_DEV. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on AREA13_DEV right now?
A reading taken now finds AREA13_DEV offline; the most recent activity was 5 days 19 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does AREA13_DEV rank against other Rust servers?
On player hours for the past week, AREA13_DEV sits at #9,341, which puts it inside the top 42% of every ranked server.
Server facts
How reliably does AREA13_DEV stay online?
AREA13_DEV is down at the moment; the last recorded contact was 5 days 19 hours ago. Of the 144 hours in the last 6 full days, it was up for 5, or 3% of the time. 22 October 2026 is when Rust Server Trends first recorded it.
Which region does AREA13_DEV run from?
Nothing about a region comes from AREA13_DEV. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 101.179.194.43:28015 is the address it uses.
Which Rust version is AREA13_DEV running?
On Windows, AREA13_DEV runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does AREA13_DEV wipe, and on which days?
On record so far are too few of AREA13_DEV's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 20 hours.
Server tags
What do the server tags on AREA13_DEV mean?
These are the tags AREA13_DEV publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does AREA13_DEV appear?
The Rust Server Trends lists that take in AREA13_DEV are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to AREA13_DEV?
To join, enter client.connect 101.179.194.43:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.