Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-16643 · no signal

RUST UNTIMATE.RATE

Offline 1.47.54.80:28015 checked 32d ago

moddedoxide
Connect
Players now
0/ 6
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,643
top 71%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16643 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 6 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on RUST UNTIMATE.RATE?

No gather rate appears in the name of RUST UNTIMATE.RATE. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RUST UNTIMATE.RATE?

A reading taken now finds RUST UNTIMATE.RATE offline; the most recent activity was 32 days 8 hours ago.

How does RUST UNTIMATE.RATE rank against other Rust servers?

On player hours for the past week, RUST UNTIMATE.RATE sits at #16,643, which puts it inside the top 71% of every ranked server.

Server details

How reliably does RUST UNTIMATE.RATE stay online?

As recorded now, RUST UNTIMATE.RATE is not reachable, the last contact having been 32 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does RUST UNTIMATE.RATE run from?

No region is published by RUST UNTIMATE.RATE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 1.47.54.80:28015.

What build of Rust does RUST UNTIMATE.RATE use?

Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does RUST UNTIMATE.RATE run its wipes?

The rhythm of RUST UNTIMATE.RATE cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 32 days 17 hours is how long the current world has been running.

Lists and tags

What do the server tags on RUST UNTIMATE.RATE mean?

The game's server browser reads the tags RUST UNTIMATE.RATE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RUST UNTIMATE.RATE appear?

You will find RUST UNTIMATE.RATE on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto RUST UNTIMATE.RATE?

Enter client.connect 1.47.54.80:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp6
Max players Slots: 6.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build Game build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.