Rust Server TrendsSeismic network · station log
Recording Stations11,603 Players34,648 Active2,845 Wipes · 3 h60 48 h

Station XX-15168 · no signal

RUST UNTIMATE.RATE

Offline 1.46.58.155:28015 checked 32d ago

moddedoxide
Connect
Players now
1/ 6
17% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,168
top 65%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15168 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 6 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
42/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
53/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
23/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on RUST UNTIMATE.RATE?

The name of RUST UNTIMATE.RATE gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on RUST UNTIMATE.RATE right now?

No players are recorded on RUST UNTIMATE.RATE at this moment; it is offline, and the last sighting was 32 days 1 hours ago.

How does RUST UNTIMATE.RATE rank against other Rust servers?

On player hours for the past week, RUST UNTIMATE.RATE sits at #15,168, which puts it inside the top 65% of every ranked server.

Server details

How reliably does RUST UNTIMATE.RATE stay online?

As recorded now, RUST UNTIMATE.RATE is not reachable, the last contact having been 32 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 26 September 2026 is when Rust Server Trends first recorded it.

Where in the world is RUST UNTIMATE.RATE hosted?

A region is not published by RUST UNTIMATE.RATE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 1.46.58.155:28015.

What build of Rust does RUST UNTIMATE.RATE use?

RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does RUST UNTIMATE.RATE wipe, and on which days?

Too few wipes of RUST UNTIMATE.RATE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 32 days 1 hours.

Tags

What do the server tags on RUST UNTIMATE.RATE mean?

The game's server browser reads the tags RUST UNTIMATE.RATE publishes: gmrust (Game mode): You'll find standard Rust survival here; mp6 (Max players): The server has 6 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RUST UNTIMATE.RATE appear?

These Rust Server Trends lists include RUST UNTIMATE.RATE: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto RUST UNTIMATE.RATE?

You can connect by pressing F1 in Rust and typing client.connect 1.46.58.155:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp6
Max players The server has 6 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.