Station XX-16537 · no signal
RUST UNTIMATE.RATE
Offline 1.46.57.233:28015 checked 26d ago
- Players now
- 0/ 6
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,537
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 6 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 09:57 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 03:36 UTC26d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUST UNTIMATE.RATE?
The map on RUST UNTIMATE.RATE is procedural, produced by the game.
Which settings and rules apply on RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on RUST UNTIMATE.RATE?
A reading taken now finds RUST UNTIMATE.RATE offline; the most recent activity was 26 days 13 hours ago.
How does RUST UNTIMATE.RATE rank against other Rust servers?
Over the last seven days, RUST UNTIMATE.RATE recorded enough player hours to reach #16,537 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does RUST UNTIMATE.RATE stay online?
No contact with RUST UNTIMATE.RATE right now, and the last recorded contact was 26 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Which region does RUST UNTIMATE.RATE run from?
No region is published by RUST UNTIMATE.RATE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 1.46.57.233:28015.
Which Rust version is RUST UNTIMATE.RATE running?
RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on RUST UNTIMATE.RATE?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does RUST UNTIMATE.RATE run its wipes?
The rhythm of RUST UNTIMATE.RATE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 15 hours is how long the current world has been running.
Lists and tags
What do the server tags on RUST UNTIMATE.RATE mean?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUST UNTIMATE.RATE appear?
The Rust Server Trends lists that take in RUST UNTIMATE.RATE are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto RUST UNTIMATE.RATE?
You can connect by pressing F1 in Rust and typing client.connect 1.46.57.233:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.