Station XX-13645 · no signal
RUST UNTIMATE.RATE
Offline 1.46.214.27:28015 checked 20d ago
- Players now
- 1/ 6
- 17% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,645
- top 62%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 6 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE uses a procedural map, which the game generates.
Which settings and rules apply on RUST UNTIMATE.RATE?
No gather rate appears in the name of RUST UNTIMATE.RATE. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RUST UNTIMATE.RATE right now?
No players are recorded on RUST UNTIMATE.RATE at this moment; it is offline, and the last sighting was 20 days 5 hours ago.
How does RUST UNTIMATE.RATE rank against other Rust servers?
Over the last seven days, RUST UNTIMATE.RATE recorded enough player hours to reach #13,645 worldwide, placing it in the top 62% of all ranked servers.
Server details
How reliably does RUST UNTIMATE.RATE stay online?
No contact with RUST UNTIMATE.RATE right now, and the last recorded contact was 20 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 8 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RUST UNTIMATE.RATE hosted?
A region is not published by RUST UNTIMATE.RATE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 1.46.214.27:28015 is the address it uses.
Which Rust version is RUST UNTIMATE.RATE running?
Rust network protocol 2634 and build 166586 on Windows is what RUST UNTIMATE.RATE runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does RUST UNTIMATE.RATE run its wipes?
Too few wipes of RUST UNTIMATE.RATE are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 8 hours.
Tags
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RUST UNTIMATE.RATE appear?
You will find RUST UNTIMATE.RATE on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to RUST UNTIMATE.RATE?
To join, enter client.connect 1.46.214.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.