Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players97,136 Active3,915 Wipes · 3 h398 48 h

Station XX-2791 · recording

[TW][PVE]Zombie Attack

Online 1.34.223.144:28099 checked 6m ago

monthly wipes moddedoxidepve
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 10
Rank
#2,791
top 13%
Last wipe
27d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2791 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
+2into Wed 11:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
11players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 13:18 UTC27d ago M1.0rising 11 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
31/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
19/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
14/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
11/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
7/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [TW][PVE]Zombie Attack?

Generated by the game, the map on [TW][PVE]Zombie Attack is procedural, size 4,096 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [TW][PVE]Zombie Attack?

No gather rate appears in the name of [TW][PVE]Zombie Attack. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on [TW][PVE]Zombie Attack right now?

A reading taken now shows 1 players on [TW][PVE]Zombie Attack, which has 100 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 10. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 3 players.

How does [TW][PVE]Zombie Attack rank against other Rust servers?

The last seven days of player hours place [TW][PVE]Zombie Attack at #2,791, in the top 13% of all ranked servers.

Server details

How reliably does [TW][PVE]Zombie Attack stay online?

As recorded now, [TW][PVE]Zombie Attack is running. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [TW][PVE]Zombie Attack hold a steady tick rate?

Across the last 48 hours it averaged 72 server fps, with a floor of 57. At its highest, it carried 128,971 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,177 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [TW][PVE]Zombie Attack run from?

No region tag comes from [TW][PVE]Zombie Attack, though the name points to Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 1.34.223.144:28099 is the address it uses.

Which Rust version is [TW][PVE]Zombie Attack running?

Rust network protocol 2635 and build 168909 on Windows is what [TW][PVE]Zombie Attack runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [TW][PVE]Zombie Attack?

The recent wipes averaged a busiest count of 11 players. 3 hours into the latest wipe, the crowd reached its peak.

How often does [TW][PVE]Zombie Attack wipe, and on which days?

At the force wipe each month [TW][PVE]Zombie Attack wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 2 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on [TW][PVE]Zombie Attack mean?

The game's server browser reads the tags [TW][PVE]Zombie Attack publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [TW][PVE]Zombie Attack appear?

These Rust Server Trends lists include [TW][PVE]Zombie Attack: Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto [TW][PVE]Zombie Attack?

You can connect by pressing F1 in Rust and typing client.connect 1.34.223.144:28099 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.