Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players60,531 Active3,473 Wipes · 3 h111 48 h

Station XX-13929 · no signal

Local Rust Test Server

Offline 99.7.136.8:28015 checked 12d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,929
top 64%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13929 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct17 Oct20 Oct23 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
609/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
389/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average
38/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
157/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
84/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local Rust Test Server?

The map on Local Rust Test Server is procedural, produced by the game.

Which settings and rules apply on Local Rust Test Server?

No gather rate appears in the name of Local Rust Test Server. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on Local Rust Test Server right now?

Local Rust Test Server is not responding at this moment and is offline, last seen 12 days ago.

How does Local Rust Test Server rank against other Rust servers?

On player hours for the past week, Local Rust Test Server sits at #13,929, which puts it inside the top 64% of every ranked server.

Operator and location

How reliably does Local Rust Test Server stay online?

As recorded now, Local Rust Test Server is not reachable, the last contact having been 12 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 5 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Local Rust Test Server hosted?

A region is not published by Local Rust Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 99.7.136.8:28015.

What build of Rust does Local Rust Test Server use?

Local Rust Test Server is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Local Rust Test Server wipe, and on which days?

The rhythm of Local Rust Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 7 hours is how long the current world has been running.

Server tags

What do the server tags on Local Rust Test Server mean?

The game's server browser reads the tags Local Rust Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local Rust Test Server appear?

The Rust Server Trends lists that take in Local Rust Test Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Local Rust Test Server?

You can connect by pressing F1 in Rust and typing client.connect 99.7.136.8:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.