Rust Server TrendsSeismic network · station log
Recording Stations11,890 Players103,852 Active4,020 Wipes · 3 h420 48 h

Station XX-15158 · recording

Sneaky Snek

Online 99.62.125.81:28015 checked 7m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,158
top 68%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15158 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
322/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
439/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
972/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
47/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
986/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
72/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Sneaky Snek?

Sneaky Snek runs a procedural map of size 4,000 with seed 1234, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Sneaky Snek?

No gather rate appears in the name of Sneaky Snek. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on Sneaky Snek?

A reading taken now shows 0 players on Sneaky Snek, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Sneaky Snek rank against other Rust servers?

On player hours for the past week, Sneaky Snek sits at #15,158, which puts it inside the top 68% of every ranked server.

Server facts

How reliably does Sneaky Snek stay online?

Right now, you can reach Sneaky Snek. Its reported uptime points to a restart about 4 days 8 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.

Does Sneaky Snek hold a steady tick rate?

Across the last 48 hours it averaged 103 server fps, with a floor of 78. The world held up to 93,432 entities at its peak, buildings and deployables included. It reached a ceiling of 2,873 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Sneaky Snek run from?

A region is not published by Sneaky Snek. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 99.62.125.81:28015 is the address it uses.

Which Rust version is Sneaky Snek running?

On Windows, Sneaky Snek runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Sneaky Snek run its wipes?

The rhythm of Sneaky Snek cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 19 hours is how long the current world has been running.

Lists and tags

What do the server tags on Sneaky Snek mean?

The game's server browser reads the tags Sneaky Snek publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Sneaky Snek appear?

The Rust Server Trends lists that take in Sneaky Snek are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Sneaky Snek?

Enter client.connect 99.62.125.81:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.