Station XX-15005 · no signal
rast-test
Offline 99.254.42.127:28015 checked 36d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,005
- top 65%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 22 Sep, 17:55 UTC36d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 22 Sep, 05:50 UTC37d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Fri 18 Sep, 18:29 UTC40d ago | M0.0▲rising | 1 | held half | 3.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on rast-test?
A procedural map runs on rast-test, generated by the game.
Which settings and rules apply on rast-test?
No gather rate appears in the name of rast-test. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on rast-test?
No players are recorded on rast-test at this moment; it is offline, and the last sighting was 36 days 22 hours ago.
How does rast-test rank against other Rust servers?
On player hours for the past week, rast-test sits at #15,005, which puts it inside the top 65% of every ranked server.
Server details
How reliably does rast-test stay online?
rast-test is down at the moment; the last recorded contact was 36 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is rast-test hosted?
No region is published by rast-test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 99.254.42.127:28015 is the address it uses.
What build of Rust does rast-test use?
On Windows, rast-test runs Rust network protocol 2633 and build 165145. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on rast-test?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does rast-test wipe, and on which days?
No next wipe can be predicted for rast-test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 36 days 23 hours is how long the current world has been running.
Tags
What do the server tags on rast-test mean?
The game's server browser reads the tags rast-test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165145 (Build): Game build: 165145; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does rast-test appear?
You will find rast-test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to rast-test?
To join, enter client.connect 99.254.42.127:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.