Station XX-7945 · no signal
Our Private Co-Op
Offline 99.248.68.75:28015 checked 4d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 3
- Rank
- #7,945
- top 36%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 02:49 UTC21d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Our Private Co-Op?
A procedural map runs on Our Private Co-Op, generated by the game.
Which settings and rules apply on Our Private Co-Op?
The name of Our Private Co-Op gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Our Private Co-Op right now?
Our Private Co-Op is not responding at this moment and is offline, last seen 4 days 18 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 3.
How does Our Private Co-Op rank against other Rust servers?
On player hours for the past week, Our Private Co-Op sits at #7,945, which puts it inside the top 36% of every ranked server.
Operator and location
How reliably does Our Private Co-Op stay online?
No contact with Our Private Co-Op right now, and the last recorded contact was 4 days 18 hours ago. 66 of 168 hours in the last 7 full days were up time, 39% of the total. 7 October 2026 is when Rust Server Trends first recorded it.
Which region does Our Private Co-Op run from?
No region is published by Our Private Co-Op. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 99.248.68.75:28015.
Which Rust version is Our Private Co-Op running?
Our Private Co-Op is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Our Private Co-Op?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 17 hours after the wipe.
On what timetable does Our Private Co-Op run its wipes?
On record so far are too few of Our Private Co-Op's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 9 hours is how long the current world has been running.
Lists and tags
What do the server tags on Our Private Co-Op mean?
Tags published by Our Private Co-Op and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Our Private Co-Op appear?
The Rust Server Trends lists that take in Our Private Co-Op are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Our Private Co-Op?
To join, enter client.connect 99.248.68.75:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.