Station XX-12384 · no signal
Potato's Rust Server
Offline 99.181.18.10:28015 checked 4d ago
- Players now
- 0/ 25
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #12,384
- top 56%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 25 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 16.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:46 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 6 Oct, 21:43 UTC21d ago | M0.0▲rising | 1 | halved by day 1 | 16.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Potato's Rust Server?
Potato's Rust Server uses a procedural map, which the game generates.
Which settings and rules apply on Potato's Rust Server?
The name of Potato's Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Potato's Rust Server right now?
No players are recorded on Potato's Rust Server at this moment; it is offline, and the last sighting was 4 days 5 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Potato's Rust Server rank against other Rust servers?
The last seven days of player hours place Potato's Rust Server at #12,384, in the top 56% of all ranked servers.
Server facts
How reliably does Potato's Rust Server stay online?
As recorded now, Potato's Rust Server is not reachable, the last contact having been 4 days 5 hours ago. It was up 5% of the time across the last 7 full days: 9 of 168 hours. 19 September 2026 is when Rust Server Trends first recorded it.
Which region does Potato's Rust Server run from?
A region is not published by Potato's Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 99.181.18.10:28015 is the address it uses.
What build of Rust does Potato's Rust Server use?
Potato's Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Potato's Rust Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does Potato's Rust Server wipe, and on which days?
On record so far are too few of Potato's Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 13 hours.
Lists and tags
What do the server tags on Potato's Rust Server mean?
Tags published by Potato's Rust Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): Slots: 25; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Potato's Rust Server appear?
You will find Potato's Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Potato's Rust Server?
To join, enter client.connect 99.181.18.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.