Station XX-15411 · recording
Roach Squad
Online 99.114.178.53:28015 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 25.5 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 17:20 UTC13d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 19 Sep, 05:15 UTC39d ago | M0.0▲rising | 1 | halved by day 1 | 25.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Roach Squad?
Generated by the game, the map on Roach Squad is procedural, size 4,500 with seed 6738. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Roach Squad?
You will find no gather rate in the name of Roach Squad. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Roach Squad right now?
At this moment, Roach Squad records 0 players across 100 slots. The seven-day average for this server is 0 players.
How does Roach Squad rank against other Rust servers?
On player hours for the past week, Roach Squad sits at #15,411, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Roach Squad stay online?
Roach Squad is up at the moment. Going by the uptime figure it reports, it restarted about 13 days 16 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Does Roach Squad hold a steady tick rate?
Its average server fps over the last 48 hours was 159, and it never dropped below 120. At its highest, it carried 111,204 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,736 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Roach Squad run from?
Nothing about a region comes from Roach Squad. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 99.114.178.53:28015 is the address it uses.
What build of Rust does Roach Squad use?
Roach Squad is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Roach Squad?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Roach Squad run its wipes?
On record so far are too few of Roach Squad's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 18 hours.
Server tags
What do the server tags on Roach Squad mean?
The game's server browser reads the tags Roach Squad publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Roach Squad appear?
The Rust Server Trends lists that take in Roach Squad are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Roach Squad?
To join, enter client.connect 99.114.178.53:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.