Rust Server TrendsSeismic network · station log
Recording Stations11,683 Players54,666 Active3,397 Wipes · 3 h92 48 h

Station XX-15340 · no signal

<SERVER_NAME>

Offline 98.97.9.217:28015 checked 8d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,340
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15340 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
517/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
339/ 325
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
34/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
40/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
154/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
78/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on <SERVER_NAME>?

A procedural map runs on <SERVER_NAME>, generated by the game.

Which settings and rules apply on <SERVER_NAME>?

You will find no gather rate in the name of <SERVER_NAME>. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on <SERVER_NAME> right now?

A reading taken now finds <SERVER_NAME> offline; the most recent activity was 8 days 6 hours ago.

How does <SERVER_NAME> rank against other Rust servers?

The last seven days of player hours place <SERVER_NAME> at #15,340, in the top 69% of all ranked servers.

Operator and location

How reliably does <SERVER_NAME> stay online?

No contact with <SERVER_NAME> right now, and the last recorded contact was 8 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.

Where in the world is <SERVER_NAME> hosted?

A region is not published by <SERVER_NAME>. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 98.97.9.217:28015 is the address it uses.

What build of Rust does <SERVER_NAME> use?

Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does <SERVER_NAME> run its wipes?

The rhythm of <SERVER_NAME> cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 10 hours.

Lists and tags

What do the server tags on <SERVER_NAME> mean?

Tags published by <SERVER_NAME> and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does <SERVER_NAME> appear?

You will find <SERVER_NAME> on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to <SERVER_NAME>?

Enter client.connect 98.97.9.217:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players 0 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.