Station XX-·· · no signal
Watkins Rust server | Powered by Electro
Offline 98.97.35.10:28015 checked 44d ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- –
- score 0
- Last wipe
- 52d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Watkins Rust server | Powered by Electro?
The map on Watkins Rust server | Powered by Electro is procedural, produced by the game.
Which settings and rules apply on Watkins Rust server | Powered by Electro?
No gather rate appears in the name of Watkins Rust server | Powered by Electro. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Watkins Rust server | Powered by Electro?
No players are recorded on Watkins Rust server | Powered by Electro at this moment; it is offline, and the last sighting was 44 days 9 hours ago.
Server details
How reliably does Watkins Rust server | Powered by Electro stay online?
Watkins Rust server | Powered by Electro is down at the moment; the last recorded contact was 44 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Watkins Rust server | Powered by Electro hosted?
A region is not published by Watkins Rust server | Powered by Electro. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 98.97.35.10:28015.
What build of Rust does Watkins Rust server | Powered by Electro use?
Watkins Rust server | Powered by Electro is running Rust network protocol 2633 and build 163207 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Watkins Rust server | Powered by Electro wipe, and on which days?
The rhythm of Watkins Rust server | Powered by Electro cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 52 days 22 hours.
Lists and tags
What do the server tags on Watkins Rust server | Powered by Electro mean?
Tags published by Watkins Rust server | Powered by Electro and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): Slots: 15; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Watkins Rust server | Powered by Electro appear?
The Rust Server Trends lists that take in Watkins Rust server | Powered by Electro are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Watkins Rust server | Powered by Electro?
To join, enter client.connect 98.97.35.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.