Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players76,849 Active3,824 Wipes · 3 h147 48 h

Station XX-12999 · no signal

Hemplete

Offline 98.97.141.73:28025 checked 43d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,999
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12999 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
667/ 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average
50/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average
87/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
370/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
179/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average
162/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Hemplete?

Hemplete uses a procedural map, which the game generates.

Which settings and rules apply on Hemplete?

No gather rate appears in the name of Hemplete. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Hemplete right now?

A reading taken now finds Hemplete offline; the most recent activity was 43 days 21 hours ago.

How does Hemplete rank against other Rust servers?

Over the last seven days, Hemplete recorded enough player hours to reach #12,999 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Hemplete stay online?

As recorded now, Hemplete is not reachable, the last contact having been 43 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Hemplete hosted?

No region is published by Hemplete. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 98.97.141.73:28025.

What build of Rust does Hemplete use?

Hemplete is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Hemplete run its wipes?

Too few wipes of Hemplete are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 46 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on Hemplete mean?

The game's server browser reads the tags Hemplete publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hemplete appear?

The Rust Server Trends lists that take in Hemplete are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Hemplete?

Enter client.connect 98.97.141.73:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.