Rust Server TrendsSeismic network · station log
Recording Stations11,743 Players54,666 Active3,375 Wipes · 3 h133 48 h

Station XX-13723 · no signal

TEST

Offline 98.97.136.149:28015 checked 33d ago

Connect
Players now
1/ 7
14% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,723
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13723 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 7 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 25 Sep, 00:30 UTC33d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
330/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
220/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
37/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
55/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
78/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEST?

TEST uses a procedural map, which the game generates.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on TEST right now?

No players are recorded on TEST at this moment; it is offline, and the last sighting was 33 days 21 hours ago.

How does TEST rank against other Rust servers?

Over the last seven days, TEST recorded enough player hours to reach #13,723 worldwide, placing it in the top 61% of all ranked servers.

Server details

How reliably does TEST stay online?

As recorded now, TEST is not reachable, the last contact having been 33 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.

Which region does TEST run from?

A region is not published by TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 98.97.136.149:28015 is the address it uses.

What build of Rust does TEST use?

On Windows, TEST runs Rust network protocol 2633 and build 164530. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on TEST?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does TEST run its wipes?

The rhythm of TEST cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 33 days 22 hours is how long the current world has been running.

Lists and tags

What do the server tags on TEST mean?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp7 (Max players): The server has 7 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TEST appear?

The Rust Server Trends lists that take in TEST are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to TEST?

Enter client.connect 98.97.136.149:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp7,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp7
Max players The server has 7 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.