Rust Server TrendsSeismic network · station log
Recording Stations11,832 Players64,904 Active3,595 Wipes · 3 h136 48 h

Station XX-15050 · no signal

nmg-cycle

Offline 98.80.70.141:28015 checked 43d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,050
no region published
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15050 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
569/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
33/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
72/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
296/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
125/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
120/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on nmg-cycle?

The map on nmg-cycle is procedural, produced by the game.

Which settings and rules apply on nmg-cycle?

You will find no gather rate in the name of nmg-cycle. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on nmg-cycle right now?

nmg-cycle is not responding at this moment and is offline, last seen 43 days 12 hours ago.

How does nmg-cycle rank against other Rust servers?

Over the last seven days, nmg-cycle recorded enough player hours to reach #15,050 worldwide, placing it in the top – of all ranked servers.

Operator and location

How reliably does nmg-cycle stay online?

No contact with nmg-cycle right now, and the last recorded contact was 43 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does nmg-cycle run from?

A region is not published by nmg-cycle. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 98.80.70.141:28015 is the address it uses.

Which Rust version is nmg-cycle running?

On Linux, nmg-cycle runs Rust network protocol 2633 and build 162589. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does nmg-cycle run its wipes?

On record so far are too few of nmg-cycle's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 43 days 12 hours is how long the current world has been running.

Lists and tags

What do the server tags on nmg-cycle mean?

The game's server browser reads the tags nmg-cycle publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162589 (Build): Game build: 162589; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does nmg-cycle appear?

The Rust Server Trends lists that take in nmg-cycle are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto nmg-cycle?

Enter client.connect 98.80.70.141:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs162589,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162589
Build Game build: 162589.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.