Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players49,675 Active3,031 Wipes · 3 h104 48 h

Station XX-15025 · no signal

Project Lamro

Offline 98.26.215.69:28015 checked 45d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,025
no region published
Last wipe
45d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15025 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 14 Sep, 04:41 UTC45d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
52/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
95/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
274/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
355/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
276/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Project Lamro?

A procedural map runs on Project Lamro, generated by the game.

Which settings and rules apply on Project Lamro?

No gather rate appears in the name of Project Lamro. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Project Lamro?

No players are recorded on Project Lamro at this moment; it is offline, and the last sighting was 45 days 9 hours ago.

How does Project Lamro rank against other Rust servers?

On player hours for the past week, Project Lamro sits at #15,025, which puts it inside the top – of every ranked server.

Server facts

How reliably does Project Lamro stay online?

Project Lamro is down at the moment; the last recorded contact was 45 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Project Lamro run from?

Nothing about a region comes from Project Lamro. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 98.26.215.69:28015.

What build of Rust does Project Lamro use?

On Linux, Project Lamro runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Project Lamro?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Project Lamro wipe, and on which days?

Too few wipes of Project Lamro are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 45 days 21 hours.

Lists and tags

What do the server tags on Project Lamro mean?

The game's server browser reads the tags Project Lamro publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Project Lamro appear?

These Rust Server Trends lists include Project Lamro: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Project Lamro?

To join, enter client.connect 98.26.215.69:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build It runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.