Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players78,222 Active3,772 Wipes · 3 h109 48 h

Station XX-14655 · no signal

[ECE] Hatter Gaming Solo/Duo/Trio - 10x

Offline 98.176.236.219:28015 checked 4d ago

10x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,655
top 66%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14655 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct11 Oct24 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 09:16 UTC22d ago – – – – running 0
Fri 2 Oct, 04:12 UTC26d ago M0.0rising 1 halved by day 1 4.2 days 0
Tue 29 Sep, 11:48 UTC29d ago M0.0rising 1 – 2.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 342 on average
469/ 650
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average
187/ 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average
165/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 151 on average
122/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average
114/ 150
[LATAM] LUNARUST X10 | 28/10 Wipe SA · groups of 8+ · 10x · weekly · 75 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

Generated by the game, the map on [ECE] Hatter Gaming Solo/Duo/Trio - 10x is procedural, size 4,500 with seed 6738. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

Going by its name, [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs 10x gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [ECE] Hatter Gaming Solo/Duo/Trio - 10x right now?

A reading taken now finds [ECE] Hatter Gaming Solo/Duo/Trio - 10x offline; the most recent activity was 4 days 15 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does [ECE] Hatter Gaming Solo/Duo/Trio - 10x rank against other Rust servers?

The last seven days of player hours place [ECE] Hatter Gaming Solo/Duo/Trio - 10x at #14,655, in the top 66% of all ranked servers.

Server facts

How reliably does [ECE] Hatter Gaming Solo/Duo/Trio - 10x stay online?

As recorded now, [ECE] Hatter Gaming Solo/Duo/Trio - 10x is not reachable, the last contact having been 4 days 15 hours ago. It was up 23% of the time across the last 7 full days: 39 of 168 hours. 29 September 2026 is when Rust Server Trends first recorded it.

Which region does [ECE] Hatter Gaming Solo/Duo/Trio - 10x run from?

A region is not published by [ECE] Hatter Gaming Solo/Duo/Trio - 10x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 98.176.236.219:28015.

Which Rust version is [ECE] Hatter Gaming Solo/Duo/Trio - 10x running?

On Linux, [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs Rust network protocol 2635 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

On average, the busiest point of its recent wipes drew 1 players. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does [ECE] Hatter Gaming Solo/Duo/Trio - 10x wipe, and on which days?

No next wipe can be predicted for [ECE] Hatter Gaming Solo/Duo/Trio - 10x, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 11 hours.

Server tags

What do the server tags on [ECE] Hatter Gaming Solo/Duo/Trio - 10x mean?

These are the tags [ECE] Hatter Gaming Solo/Duo/Trio - 10x publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ECE] Hatter Gaming Solo/Duo/Trio - 10x appear?

These Rust Server Trends lists include [ECE] Hatter Gaming Solo/Duo/Trio - 10x: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

How to join

How do you connect to [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

You can connect by pressing F1 in Rust and typing client.connect 98.176.236.219:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://hatter.vip is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.