Rust Server TrendsSeismic network · station log
Recording Stations11,676 Players50,509 Active3,178 Wipes · 3 h130 48 h

Station XX-12356 · recording

Geovanni Research and Development

Online 98.142.4.118:2328 checked 11m ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#12,356
top 56%
Last wipe
30d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12356 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Wed 02:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5210:0003:0010:0017:0001:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020010:0003:0010:0017:0001:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 28 Sep, 19:36 UTC30d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
309/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
316/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
30/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
48/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
154/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Geovanni Research and Development?

Geovanni Research and Development runs a procedural map of size 4,500 with seed 666, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Geovanni Research and Development?

No gather rate appears in the name of Geovanni Research and Development. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Geovanni Research and Development?

0 of the 20 slots on Geovanni Research and Development are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 02:00 UTC, averaging 2 players.

How does Geovanni Research and Development rank against other Rust servers?

On player hours for the past week, Geovanni Research and Development sits at #12,356, which puts it inside the top 56% of every ranked server.

Server facts

How reliably does Geovanni Research and Development stay online?

As recorded now, Geovanni Research and Development is running. The uptime it reports puts its last restart about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 157, or 93% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Geovanni Research and Development perform under load?

Its average server fps over the last 48 hours was 123, and it never dropped below 38. The world held up to 118,000 entities at its peak, buildings and deployables included. Its highest memory use was 2,644 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Geovanni Research and Development run from?

Nothing about a region comes from Geovanni Research and Development. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 98.142.4.118:2328.

What build of Rust does Geovanni Research and Development use?

Rust network protocol 2635 and build 169545 on Linux is what Geovanni Research and Development runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Geovanni Research and Development?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe.

How often does Geovanni Research and Development wipe, and on which days?

Too few wipes of Geovanni Research and Development are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 14 hours is how long the current world has been running.

Server tags

What do the server tags on Geovanni Research and Development mean?

The game's server browser reads the tags Geovanni Research and Development publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169545 (Build): It runs game build 169545; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Geovanni Research and Development appear?

You will find Geovanni Research and Development on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Geovanni Research and Development?

To join, enter client.connect 98.142.4.118:2328 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169545,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players The server has 20 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169545
Build It runs game build 169545.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.