Rust Server TrendsSeismic network · station log
Recording Stations11,673 Players46,970 Active2,995 Wipes · 3 h95 48 h

Station XX-15149 · no signal

Wrapping Paper Recursion Test

Offline 96.55.62.126:59640 checked 46d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,149
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15149 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
48/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
78/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
254/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
320/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
267/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Wrapping Paper Recursion Test?

The map on Wrapping Paper Recursion Test is procedural, produced by the game.

Which settings and rules apply on Wrapping Paper Recursion Test?

You will find no gather rate in the name of Wrapping Paper Recursion Test. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on Wrapping Paper Recursion Test right now?

Wrapping Paper Recursion Test is not responding at this moment and is offline, last seen 46 days 7 hours ago.

How does Wrapping Paper Recursion Test rank against other Rust servers?

Over the last seven days, Wrapping Paper Recursion Test recorded enough player hours to reach #15,149 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Wrapping Paper Recursion Test stay online?

Wrapping Paper Recursion Test is down at the moment; the last recorded contact was 46 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Wrapping Paper Recursion Test run from?

No region is published by Wrapping Paper Recursion Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 96.55.62.126:59640.

What build of Rust does Wrapping Paper Recursion Test use?

Wrapping Paper Recursion Test is running Rust network protocol 2633 and build 163696 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Wrapping Paper Recursion Test wipe, and on which days?

On record so far are too few of Wrapping Paper Recursion Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 46 days 7 hours is how long the current world has been running.

Server tags

What do the server tags on Wrapping Paper Recursion Test mean?

Tags published by Wrapping Paper Recursion Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163696 (Build): The game build is 163696; ptsw (Networking): You'll see 'sw' as the network layer; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Wrapping Paper Recursion Test appear?

These Rust Server Trends lists include Wrapping Paper Recursion Test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Wrapping Paper Recursion Test?

You can connect by pressing F1 in Rust and typing client.connect 96.55.62.126:59640 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptsw,$r?,v2633,gmrust,cs163696,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163696
Build The game build is 163696.
ptsw
Networking You'll see 'sw' as the network layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.