Station XX-15463 · no signal
Authenticated Worker Disconnect Probe
Offline 96.55.44.196:64230 checked 37d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,463
- no region published
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Authenticated Worker Disconnect Probe?
A procedural map runs on Authenticated Worker Disconnect Probe, generated by the game.
Which settings and rules apply on Authenticated Worker Disconnect Probe?
The name of Authenticated Worker Disconnect Probe gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Authenticated Worker Disconnect Probe?
No players are recorded on Authenticated Worker Disconnect Probe at this moment; it is offline, and the last sighting was 37 days 11 hours ago.
How does Authenticated Worker Disconnect Probe rank against other Rust servers?
The last seven days of player hours place Authenticated Worker Disconnect Probe at #15,463, in the top – of all ranked servers.
Server facts
How reliably does Authenticated Worker Disconnect Probe stay online?
No contact with Authenticated Worker Disconnect Probe right now, and the last recorded contact was 37 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Authenticated Worker Disconnect Probe hosted?
No region is published by Authenticated Worker Disconnect Probe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 96.55.44.196:64230 is the address it uses.
What build of Rust does Authenticated Worker Disconnect Probe use?
On Windows, Authenticated Worker Disconnect Probe runs Rust network protocol 2633 and build 164566. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Authenticated Worker Disconnect Probe run its wipes?
The rhythm of Authenticated Worker Disconnect Probe cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 37 days 11 hours.
Tags
What do the server tags on Authenticated Worker Disconnect Probe mean?
Tags published by Authenticated Worker Disconnect Probe and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164566 (Build): Game build: 164566; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Authenticated Worker Disconnect Probe appear?
The Rust Server Trends lists that take in Authenticated Worker Disconnect Probe are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to Authenticated Worker Disconnect Probe?
To join, enter client.connect 96.55.44.196:64230 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.