Rust Server TrendsSeismic network · station log
Recording Stations11,797 Players86,091 Active3,919 Wipes · 3 h158 48 h

Station XX-15465 · no signal

ReadyGlobalProbe

Offline 96.55.44.196:28115 checked 37d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,465
no region published
Last wipe
37d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15465 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 20 Sep, 20:27 UTC37d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average
665/ 750
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
481/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average
56/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average
45/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average
159/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average
221/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ReadyGlobalProbe?

A procedural map runs on ReadyGlobalProbe, generated by the game.

Which settings and rules apply on ReadyGlobalProbe?

The name of ReadyGlobalProbe gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on ReadyGlobalProbe right now?

No players are recorded on ReadyGlobalProbe at this moment; it is offline, and the last sighting was 37 days 18 hours ago.

How does ReadyGlobalProbe rank against other Rust servers?

Over the last seven days, ReadyGlobalProbe recorded enough player hours to reach #15,465 worldwide, placing it in the top – of all ranked servers.

Operator and location

How reliably does ReadyGlobalProbe stay online?

ReadyGlobalProbe is down at the moment; the last recorded contact was 37 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does ReadyGlobalProbe run from?

A region is not published by ReadyGlobalProbe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 96.55.44.196:28115 is the address it uses.

What build of Rust does ReadyGlobalProbe use?

On Windows, ReadyGlobalProbe runs Rust network protocol 2633 and build 164566. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on ReadyGlobalProbe?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

How often does ReadyGlobalProbe wipe, and on which days?

The rhythm of ReadyGlobalProbe cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 37 days 19 hours.

Lists and tags

What do the server tags on ReadyGlobalProbe mean?

The game's server browser reads the tags ReadyGlobalProbe publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164566 (Build): The game build is 164566; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ReadyGlobalProbe appear?

These Rust Server Trends lists include ReadyGlobalProbe: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto ReadyGlobalProbe?

Enter client.connect 96.55.44.196:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164566,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164566
Build The game build is 164566.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.