Station XX-15465 · no signal
ReadyGlobalProbe
Offline 96.55.44.196:28115 checked 37d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,465
- no region published
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 20 Sep, 20:27 UTC37d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ReadyGlobalProbe?
A procedural map runs on ReadyGlobalProbe, generated by the game.
Which settings and rules apply on ReadyGlobalProbe?
The name of ReadyGlobalProbe gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on ReadyGlobalProbe right now?
No players are recorded on ReadyGlobalProbe at this moment; it is offline, and the last sighting was 37 days 18 hours ago.
How does ReadyGlobalProbe rank against other Rust servers?
Over the last seven days, ReadyGlobalProbe recorded enough player hours to reach #15,465 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does ReadyGlobalProbe stay online?
ReadyGlobalProbe is down at the moment; the last recorded contact was 37 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does ReadyGlobalProbe run from?
A region is not published by ReadyGlobalProbe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 96.55.44.196:28115 is the address it uses.
What build of Rust does ReadyGlobalProbe use?
On Windows, ReadyGlobalProbe runs Rust network protocol 2633 and build 164566. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on ReadyGlobalProbe?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does ReadyGlobalProbe wipe, and on which days?
The rhythm of ReadyGlobalProbe cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 37 days 19 hours.
Lists and tags
What do the server tags on ReadyGlobalProbe mean?
The game's server browser reads the tags ReadyGlobalProbe publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164566 (Build): The game build is 164566; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ReadyGlobalProbe appear?
These Rust Server Trends lists include ReadyGlobalProbe: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto ReadyGlobalProbe?
Enter client.connect 96.55.44.196:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.