Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players52,441 Active3,325 Wipes · 3 h140 48 h

Station XX-15215 · no signal

Bandits at War 10X

Offline 96.32.16.210:28015 checked 13d ago

10x moddedoxide
Connect
Players now
0/ 77
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,215
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15215 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 77 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 22:54 UTC17d ago M0.0rising 1 – running 0
Sun 4 Oct, 08:28 UTC23d ago M0.0steady 0 – 6.6 days 0
Sun 20 Sep, 23:20 UTC37d ago M0.0rising 1 halved by day 1 13.4 days 0
Mon 14 Sep, 21:26 UTC43d ago M0.0rising 1 halved by day 1 6.1 days 0
Mon 14 Sep, 10:26 UTC43d ago M0.0rising 1 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 339 on average
210/ 300
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 177 on average
284/ 300
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 177 on average
262/ 300
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 148 on average
52/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average
53/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 70 on average
29/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Bandits at War 10X?

Bandits at War 10X runs a procedural map of size 4,000 with seed 897176852, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Bandits at War 10X?

Going by its name, Bandits at War 10X runs 10x gather. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Bandits at War 10X?

Bandits at War 10X is not responding at this moment and is offline, last seen 13 days 22 hours ago.

How does Bandits at War 10X rank against other Rust servers?

The last seven days of player hours place Bandits at War 10X at #15,215, in the top 71% of all ranked servers.

Server facts

How reliably does Bandits at War 10X stay online?

As recorded now, Bandits at War 10X is not reachable, the last contact having been 13 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Bandits at War 10X run from?

Nothing about a region comes from Bandits at War 10X. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 96.32.16.210:28015.

Which Rust version is Bandits at War 10X running?

On Windows, Bandits at War 10X runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Bandits at War 10X?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Bandits at War 10X run its wipes?

There is no next wipe to predict at Bandits at War 10X, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 17 days 1 hours.

Lists and tags

What do the server tags on Bandits at War 10X mean?

The game's server browser reads the tags Bandits at War 10X publishes: gmrust (Game mode): Survival in standard Rust; mp77 (Max players): 77 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Bandits at War 10X appear?

The Rust Server Trends lists that take in Bandits at War 10X are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Join the server

How do you connect to Bandits at War 10X?

To join, enter client.connect 96.32.16.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp77,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp77
Max players 77 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.