Station XX-15215 · no signal
Bandits at War 10X
Offline 96.32.16.210:28015 checked 13d ago
- Players now
- 0/ 77
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,215
- top 71%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 77 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.3 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 22:54 UTC17d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 4 Oct, 08:28 UTC23d ago | M0.0■steady | 0 | – | 6.6 days | 0 | |
| Sun 20 Sep, 23:20 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 13.4 days | 0 | |
| Mon 14 Sep, 21:26 UTC43d ago | M0.0▲rising | 1 | halved by day 1 | 6.1 days | 0 | |
| Mon 14 Sep, 10:26 UTC43d ago | M0.0▲rising | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Bandits at War 10X?
Bandits at War 10X runs a procedural map of size 4,000 with seed 897176852, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Bandits at War 10X?
Going by its name, Bandits at War 10X runs 10x gather. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Bandits at War 10X?
Bandits at War 10X is not responding at this moment and is offline, last seen 13 days 22 hours ago.
How does Bandits at War 10X rank against other Rust servers?
The last seven days of player hours place Bandits at War 10X at #15,215, in the top 71% of all ranked servers.
Server facts
How reliably does Bandits at War 10X stay online?
As recorded now, Bandits at War 10X is not reachable, the last contact having been 13 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Bandits at War 10X run from?
Nothing about a region comes from Bandits at War 10X. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 96.32.16.210:28015.
Which Rust version is Bandits at War 10X running?
On Windows, Bandits at War 10X runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Bandits at War 10X?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Bandits at War 10X run its wipes?
There is no next wipe to predict at Bandits at War 10X, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 17 days 1 hours.
Lists and tags
What do the server tags on Bandits at War 10X mean?
The game's server browser reads the tags Bandits at War 10X publishes: gmrust (Game mode): Survival in standard Rust; mp77 (Max players): 77 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Bandits at War 10X appear?
The Rust Server Trends lists that take in Bandits at War 10X are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Join the server
How do you connect to Bandits at War 10X?
To join, enter client.connect 96.32.16.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.