Station XX-4264 · no signal
Private 2x Trio
Offline 96.234.16.95:28015 checked 1d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #4,264
- top 19%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Private 2x Trio?
The procedural map on Private 2x Trio is size 4,500 with seed 703596067, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Private 2x Trio?
Going by its name, Private 2x Trio runs 2x gather. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Private 2x Trio?
Private 2x Trio is not responding at this moment and is offline, last seen 44 hours ago. The seven-day average is 1 players, with a peak of 2.
How does Private 2x Trio rank against other Rust servers?
The last seven days of player hours place Private 2x Trio at #4,264, in the top 19% of all ranked servers.
Operator and location
How reliably does Private 2x Trio stay online?
Private 2x Trio is down at the moment; the last recorded contact was 44 hours ago. The uptime it reports puts its last restart about 2 hours ago. Of the 120 hours in the last 5 full days, it was up for 46, or 38% of the time. 22 October 2026 is when Rust Server Trends first recorded it.
Does Private 2x Trio hold a steady tick rate?
Across the last 48 hours it averaged 88 server fps, with a floor of 79. The world held up to 128,746 entities at its peak, buildings and deployables included. Memory use peaked at 3,090 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Private 2x Trio run from?
Nothing about a region comes from Private 2x Trio. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 96.234.16.95:28015 is the address it uses.
Which Rust version is Private 2x Trio running?
Private 2x Trio is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Private 2x Trio wipe, and on which days?
Too few wipes of Private 2x Trio are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on Private 2x Trio mean?
These are the tags Private 2x Trio publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): Slots: 3; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Private 2x Trio appear?
You will find Private 2x Trio on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
How to join
How do you connect to Private 2x Trio?
You can connect by pressing F1 in Rust and typing client.connect 96.234.16.95:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.