Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players65,057 Active3,474 Wipes · 3 h113 48 h

Station XX-9899 · recording

e60duck

Online 95.98.201.22:20030 checked 12m ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,899
top 44%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9899 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 23:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5222:0005:0012:0020:0003:0010:00Wiped Mon 26 Oct, 22:52 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
654/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
399/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average
43/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average
48/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
174/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
103/ 125
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on e60duck?

The map on e60duck is procedural, produced by the game.

Which settings and rules apply on e60duck?

The name of e60duck gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on e60duck?

0 of the 40 slots on e60duck are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 2 players.

How does e60duck rank against other Rust servers?

On player hours for the past week, e60duck sits at #9,899, which puts it inside the top 44% of every ranked server.

Server facts

How reliably does e60duck stay online?

e60duck is up at the moment. Of the 24 hours in the last 1 full day, it was up for 24, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Which region does e60duck run from?

A region is not published by e60duck. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 95.98.201.22:20030.

What build of Rust does e60duck use?

On Linux, e60duck runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does e60duck run its wipes?

The rhythm of e60duck cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 36 hours.

Lists and tags

What do the server tags on e60duck mean?

The game's server browser reads the tags e60duck publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does e60duck appear?

The Rust Server Trends lists that take in e60duck are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto e60duck?

Enter client.connect 95.98.201.22:20030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.