Station XX-12066 · no signal
TestServer
Offline 95.83.11.41:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,066
- top 54%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- 1d 10h
- Fri 30 Oct, 12:10 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 12:10 UTC, in 1d 10h. Every Friday at 12:10 UTC · low confidence
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 1d 10hFri 30 Oct, 12:10 UTC
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 8d 10hFri 6 Nov, 12:10 UTC
- 15d 10hFri 13 Nov, 12:10 UTC
- 22d 10hFri 20 Nov, 12:10 UTC
- 29d 10hFri 27 Nov, 12:10 UTC
- 35d 17hThu 3 Dec, 19:00 UTCFW
- 36d 10hFri 4 Dec, 12:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 12:10 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 16 Oct, 13:13 UTC12d ago | M0.0▲rising | 1 | – | – | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on TestServer?
The name of TestServer gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on TestServer right now?
TestServer is not responding at this moment and is offline, last seen 5 days 11 hours ago. The seven-day average is 1 players, with a peak of 1.
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #12,066, in the top 54% of all ranked servers.
Server details
How reliably does TestServer stay online?
As recorded now, TestServer is not reachable, the last contact having been 5 days 11 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.
Which region does TestServer run from?
Nothing about a region comes from TestServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 95.83.11.41:28015.
Which Rust version is TestServer running?
Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on TestServer?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does TestServer run its wipes?
every Friday at 12:10 UTC is how TestServer wipes. The date of its next wipe is Friday 30 October at 12:10 UTC. The present world dates from 5 days 13 hours.
Lists and tags
What do the server tags on TestServer mean?
Tags published by TestServer and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TestServer appear?
The Rust Server Trends lists that take in TestServer are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto TestServer?
Enter client.connect 95.83.11.41:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.