Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players85,654 Active3,976 Wipes · 3 h169 48 h

Station XX-15958 · no signal

Kirusha's Private Test

Offline 95.72.7.133:28015 checked 24d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,958
top 70%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15958 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
739/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
51/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
111/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
417/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
239/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
188/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Kirusha's Private Test?

Kirusha's Private Test uses a procedural map, which the game generates.

Which settings and rules apply on Kirusha's Private Test?

No gather rate appears in the name of Kirusha's Private Test. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Kirusha's Private Test right now?

Kirusha's Private Test is not responding at this moment and is offline, last seen 24 days 19 hours ago.

How does Kirusha's Private Test rank against other Rust servers?

On player hours for the past week, Kirusha's Private Test sits at #15,958, which puts it inside the top 70% of every ranked server.

Server details

How reliably does Kirusha's Private Test stay online?

Kirusha's Private Test is down at the moment; the last recorded contact was 24 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Kirusha's Private Test run from?

A region is not published by Kirusha's Private Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 95.72.7.133:28015.

What build of Rust does Kirusha's Private Test use?

Rust network protocol 2634 and build 166652 on Windows is what Kirusha's Private Test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Kirusha's Private Test wipe, and on which days?

On record so far are too few of Kirusha's Private Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 19 hours.

Tags

What do the server tags on Kirusha's Private Test mean?

The game's server browser reads the tags Kirusha's Private Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Kirusha's Private Test appear?

You will find Kirusha's Private Test on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Kirusha's Private Test?

To join, enter client.connect 95.72.7.133:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.