Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players83,132 Active3,852 Wipes · 3 h156 48 h

Station XX-13233 · no signal

EchoGSM

Offline 95.61.31.188:28015 checked 36d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,233
top 58%
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13233 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 545 on average
680/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
452/ 500
Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average
39/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 305 on average
53/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average
153/ 175
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 263 on average
209/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on EchoGSM?

A procedural map runs on EchoGSM, generated by the game.

Which settings and rules apply on EchoGSM?

The name of EchoGSM gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on EchoGSM?

A reading taken now finds EchoGSM offline; the most recent activity was 36 days 17 hours ago.

How does EchoGSM rank against other Rust servers?

Over the last seven days, EchoGSM recorded enough player hours to reach #13,233 worldwide, placing it in the top 58% of all ranked servers.

Server details

How reliably does EchoGSM stay online?

No contact with EchoGSM right now, and the last recorded contact was 36 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.

Which region does EchoGSM run from?

Nothing about a region comes from EchoGSM. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.61.31.188:28015.

Which Rust version is EchoGSM running?

EchoGSM is running Rust network protocol 2633 and build 164530 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does EchoGSM run its wipes?

On record so far are too few of EchoGSM's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 37 days 19 hours.

Lists and tags

What do the server tags on EchoGSM mean?

Tags published by EchoGSM and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does EchoGSM appear?

You will find EchoGSM on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto EchoGSM?

Enter client.connect 95.61.31.188:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build Game build: 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.