Station XX-14371 · no signal
ServerName
Offline 95.27.69.201:28015 checked 5d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,371
- top 65%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- 1d 3h
- Thu 29 Oct, 10:44 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 10:44 UTC, in 1d 3h. Every Thursday at 10:44 UTC · low confidence
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 1d 3hThu 29 Oct, 10:44 UTC
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 15d 3hThu 12 Nov, 10:44 UTC
- 22d 3hThu 19 Nov, 10:44 UTC
- 29d 3hThu 26 Nov, 10:44 UTC
- 36d 11hThu 3 Dec, 19:00 UTCFW
- 43d 3hThu 10 Dec, 10:44 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 10:44 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 15 Oct, 11:08 UTC12d ago | M0.0▲rising | 1 | – | – | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on ServerName?
No gather rate appears in the name of ServerName. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on ServerName?
No players are recorded on ServerName at this moment; it is offline, and the last sighting was 5 days 20 hours ago. The seven-day average is 0 players, with a peak of 1.
How does ServerName rank against other Rust servers?
On player hours for the past week, ServerName sits at #14,371, which puts it inside the top 65% of every ranked server.
Server details
How reliably does ServerName stay online?
ServerName is down at the moment; the last recorded contact was 5 days 20 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 15 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does ServerName run from?
Nothing about a region comes from ServerName. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 95.27.69.201:28015.
Which Rust version is ServerName running?
ServerName is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on ServerName?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.
How often does ServerName wipe, and on which days?
every Thursday at 10:44 UTC is how ServerName wipes. The date of its next wipe is Thursday 29 October at 10:44 UTC. The present world dates from 5 days 20 hours.
Tags
What do the server tags on ServerName mean?
Tags published by ServerName and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ServerName appear?
You will find ServerName on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto ServerName?
To join, enter client.connect 95.27.69.201:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.