Rust Server TrendsSeismic network · station log
Recording Stations11,603 Players33,127 Active2,841 Wipes · 3 h64 48 h

Station XX-15285 · no signal

Local test

Offline 95.27.147.95:28015 checked 9d ago

Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,285
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15285 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 01:26 UTC9d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average
241/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average
14/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average
21/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
155/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
60/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
32/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local test?

Local test uses a procedural map, which the game generates.

Which settings and rules apply on Local test?

No gather rate appears in the name of Local test. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on Local test?

A reading taken now finds Local test offline; the most recent activity was 9 days 3 hours ago.

How does Local test rank against other Rust servers?

The last seven days of player hours place Local test at #15,285, in the top 69% of all ranked servers.

Server details

How reliably does Local test stay online?

Local test is down at the moment; the last recorded contact was 9 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.

Where in the world is Local test hosted?

No region is published by Local test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 95.27.147.95:28015.

Which Rust version is Local test running?

On Windows, Local test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Local test?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does Local test wipe, and on which days?

The rhythm of Local test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 9 days 3 hours.

Tags

What do the server tags on Local test mean?

Tags published by Local test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local test appear?

These Rust Server Trends lists include Local test: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Local test?

Enter client.connect 95.27.147.95:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp4
Max players The server has 4 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.