Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-8754 · no signal

MGTS Server

Offline 95.24.154.188:28015 checked 2h ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#8,754
top 39%
Last wipe
21h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8754 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 500 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0023:0000:0014:0015:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct15 Oct18 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 21:56 UTC21h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MGTS Server?

The map on MGTS Server is procedural, produced by the game.

Which settings and rules apply on MGTS Server?

You will find no gather rate in the name of MGTS Server. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on MGTS Server right now?

A reading taken now finds MGTS Server offline; the most recent activity was 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 1 players.

How does MGTS Server rank against other Rust servers?

On player hours for the past week, MGTS Server sits at #8,754, which puts it inside the top 39% of every ranked server.

Server facts

How reliably does MGTS Server stay online?

No contact with MGTS Server right now, and the last recorded contact was 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Which region does MGTS Server run from?

No region is published by MGTS Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 95.24.154.188:28015.

What build of Rust does MGTS Server use?

On Windows, MGTS Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does MGTS Server run its wipes?

Too few wipes of MGTS Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 hours.

Server tags

What do the server tags on MGTS Server mean?

The game's server browser reads the tags MGTS Server publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MGTS Server appear?

The Rust Server Trends lists that take in MGTS Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to MGTS Server?

To join, enter client.connect 95.24.154.188:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players The server has 500 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.