Station EU-7162 · recording
Test server Neon Rust
Online EU 95.217.192.152:20530 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #7,162
- top 32% · #2012 in EU
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 09:21 UTC12d ago | M0.6▲rising | 5 | – | running | 1 | |
| Thu 1 Oct, 18:14 UTC FW26d ago | M0.0▲rising | 1 | halved by day 2 | 13.6 days | 0 | |
| Thu 1 Oct, 00:55 UTC27d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Wed 30 Sep, 14:20 UTC27d ago | M0.0■steady | 1 | – | 0.4 days | 1 | |
| Mon 21 Sep, 19:18 UTC36d ago | M0.0▲rising | 1 | halved by day 4 | 8.8 days | 0 | |
| Tue 15 Sep, 18:29 UTC42d ago | M0.0▲rising | 1 | halved by day 1 | 6 days | 0 | |
| Tue 15 Sep, 12:28 UTC42d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test server Neon Rust?
The procedural map on Test server Neon Rust is size 2,500 with seed 9302025, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Test server Neon Rust?
You will find no gather rate in the name of Test server Neon Rust. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Test server Neon Rust?
At this moment, Test server Neon Rust records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 10:00 UTC at 0 players.
How does Test server Neon Rust rank against other Rust servers?
Test server Neon Rust is #2,012 in Europe and #7,162 worldwide on the past week's player hours, within the top 32% of ranked servers.
Server facts
How reliably does Test server Neon Rust stay online?
Right now, you can reach Test server Neon Rust. Going by the uptime figure it reports, it restarted about 4 days 8 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Test server Neon Rust perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 26. The world held up to 31,394 entities at its peak, buildings and deployables included. Memory use peaked at 2,136 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Test server Neon Rust run from?
With its EU tag, Test server Neon Rust lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 95.217.192.152:20530 is the address it uses.
What build of Rust does Test server Neon Rust use?
Rust network protocol 2635 and build 168909 on Linux is what Test server Neon Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Test server Neon Rust?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 9 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
How often does Test server Neon Rust wipe, and on which days?
There is no next wipe to predict at Test server Neon Rust, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 19 hours is how long the current world has been running.
Server tags
What do the server tags on Test server Neon Rust mean?
These are the tags Test server Neon Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test server Neon Rust appear?
The Rust Server Trends lists that take in Test server Neon Rust are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Test server Neon Rust?
To join, enter client.connect 95.217.192.152:20530 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://hosting.alkad.org/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
