Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players33,980 Active2,824 Wipes · 3 h64 48 h

Station EU-7162 · recording

Test server Neon Rust

Online EU 95.217.192.152:20530 checked 13m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#7,162
top 32% · #2012 in EU
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-7162 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 09:21 UTC12d ago M0.6rising 5 – running 1
Thu 1 Oct, 18:14 UTC FW26d ago M0.0rising 1 halved by day 2 13.6 days 0
Thu 1 Oct, 00:55 UTC27d ago M0.0rising 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC27d ago M0.0steady 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC36d ago M0.0rising 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC42d ago M0.0rising 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC42d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
52/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
27/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
8/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test server Neon Rust?

The procedural map on Test server Neon Rust is size 2,500 with seed 9302025, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Test server Neon Rust?

You will find no gather rate in the name of Test server Neon Rust. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Test server Neon Rust?

At this moment, Test server Neon Rust records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 10:00 UTC at 0 players.

How does Test server Neon Rust rank against other Rust servers?

Test server Neon Rust is #2,012 in Europe and #7,162 worldwide on the past week's player hours, within the top 32% of ranked servers.

Server facts

How reliably does Test server Neon Rust stay online?

Right now, you can reach Test server Neon Rust. Going by the uptime figure it reports, it restarted about 4 days 8 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Test server Neon Rust perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 26. The world held up to 31,394 entities at its peak, buildings and deployables included. Memory use peaked at 2,136 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Test server Neon Rust run from?

With its EU tag, Test server Neon Rust lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 95.217.192.152:20530 is the address it uses.

What build of Rust does Test server Neon Rust use?

Rust network protocol 2635 and build 168909 on Linux is what Test server Neon Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Test server Neon Rust?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 9 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does Test server Neon Rust wipe, and on which days?

There is no next wipe to predict at Test server Neon Rust, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 19 hours is how long the current world has been running.

Server tags

What do the server tags on Test server Neon Rust mean?

These are the tags Test server Neon Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test server Neon Rust appear?

The Rust Server Trends lists that take in Test server Neon Rust are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Test server Neon Rust?

To join, enter client.connect 95.217.192.152:20530 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://hosting.alkad.org/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.