Rust Server TrendsSeismic network · station log
Recording Stations11,618 Players39,799 Active2,961 Wipes · 3 h88 48 h

Station XX-15339 · no signal

My Rust server | Powered by AMP

Offline 95.216.242.40:28015 checked 1d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0011:0014:0017:0020:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020008:0011:0014:0017:0020:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 14:34 UTC16d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
258/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
191/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
22/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
91/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Rust server | Powered by AMP?

The procedural map on My Rust server | Powered by AMP is size 4,500 with seed 6738, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on My Rust server | Powered by AMP?

You will find no gather rate in the name of My Rust server | Powered by AMP. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on My Rust server | Powered by AMP right now?

No players are recorded on My Rust server | Powered by AMP at this moment; it is offline, and the last sighting was 32 hours ago. The population averaged 0 players over the past week.

How does My Rust server | Powered by AMP rank against other Rust servers?

Over the last seven days, My Rust server | Powered by AMP recorded enough player hours to reach #15,339 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does My Rust server | Powered by AMP stay online?

As recorded now, My Rust server | Powered by AMP is not reachable, the last contact having been 32 hours ago. Its reported uptime points to a restart about 18 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does My Rust server | Powered by AMP perform under load?

Its average server fps over the last 48 hours was 135, and it never dropped below 113. Buildings, deployables and all the rest of the world's entities brought it to a high of 111,401. Its highest memory use was 3,193 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does My Rust server | Powered by AMP run from?

A region is not published by My Rust server | Powered by AMP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 95.216.242.40:28015.

Which Rust version is My Rust server | Powered by AMP running?

On Windows, My Rust server | Powered by AMP runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on My Rust server | Powered by AMP?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does My Rust server | Powered by AMP run its wipes?

On record so far are too few of My Rust server | Powered by AMP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 17 hours is how long the current world has been running.

Tags

What do the server tags on My Rust server | Powered by AMP mean?

The game's server browser reads the tags My Rust server | Powered by AMP publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Rust server | Powered by AMP appear?

You will find My Rust server | Powered by AMP on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto My Rust server | Powered by AMP?

To join, enter client.connect 95.216.242.40:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.