Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players75,437 Active3,743 Wipes · 3 h107 48 h

Station XX-14550 · no signal

TEST

Offline 95.167.183.231:28015 checked 31d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,550
top 61%
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14550 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep30 Sep2 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
573/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
364/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
44/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
119/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
136/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEST?

TEST uses a procedural map, which the game generates.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on TEST?

TEST is not responding at this moment and is offline, last seen 31 days 7 hours ago.

How does TEST rank against other Rust servers?

Over the last seven days, TEST recorded enough player hours to reach #14,550 worldwide, placing it in the top 61% of all ranked servers.

Server facts

How reliably does TEST stay online?

TEST is down at the moment; the last recorded contact was 31 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 24 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TEST hosted?

No region is published by TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 95.167.183.231:28015.

What build of Rust does TEST use?

On Windows, TEST runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does TEST wipe, and on which days?

On record so far are too few of TEST's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 38 days 9 hours.

Tags

What do the server tags on TEST mean?

Tags published by TEST and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

You will find TEST on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto TEST?

To join, enter client.connect 95.167.183.231:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.