Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players33,864 Active2,833 Wipes · 3 h84 48 h

Station XX-15643 · no signal

Tin & Blood

Offline 94.64.109.29:35005 checked 34d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,643
top 71%
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15643 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
135/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
116/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
12/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
23/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
10/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
19/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Tin & Blood?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Tin & Blood?

You will find no gather rate in the name of Tin & Blood. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Tin & Blood?

Tin & Blood is not responding at this moment and is offline, last seen 34 days 18 hours ago.

How does Tin & Blood rank against other Rust servers?

The last seven days of player hours place Tin & Blood at #15,643, in the top 71% of all ranked servers.

Server details

How reliably does Tin & Blood stay online?

Tin & Blood is down at the moment; the last recorded contact was 34 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.

Which region does Tin & Blood run from?

Nothing about a region comes from Tin & Blood. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 94.64.109.29:35005.

Which Rust version is Tin & Blood running?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Tin & Blood run its wipes?

The rhythm of Tin & Blood cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 47 days 7 hours.

Tags

What do the server tags on Tin & Blood mean?

Tags published by Tin & Blood and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Tin & Blood appear?

You will find Tin & Blood on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Tin & Blood?

Enter client.connect 94.64.109.29:35005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.