Station XX-15641 · no signal
Tin & Blood
Offline 94.64.104.177:35005 checked 34d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,641
- top 71%
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Tin & Blood?
A procedural map runs on Tin & Blood, generated by the game.
Which settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Tin & Blood?
A reading taken now finds Tin & Blood offline; the most recent activity was 34 days 15 hours ago.
How does Tin & Blood rank against other Rust servers?
Over the last seven days, Tin & Blood recorded enough player hours to reach #15,641 worldwide, placing it in the top 71% of all ranked servers.
Server facts
How reliably does Tin & Blood stay online?
Tin & Blood is down at the moment; the last recorded contact was 34 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 24 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Tin & Blood hosted?
No region is published by Tin & Blood. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 94.64.104.177:35005.
What build of Rust does Tin & Blood use?
Tin & Blood is running Rust network protocol 2633 and build 165217 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Tin & Blood wipe, and on which days?
Too few wipes of Tin & Blood are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 47 days 5 hours is how long the current world has been running.
Tags
What do the server tags on Tin & Blood mean?
Tags published by Tin & Blood and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Tin & Blood appear?
You will find Tin & Blood on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Tin & Blood?
You can connect by pressing F1 in Rust and typing client.connect 94.64.104.177:35005 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.