Station XX-15490 · no signal
Tin & Blood
Offline 94.64.104.175:35005 checked 38d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 70%
- Last wipe
- 46d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Tin & Blood?
You will find no gather rate in the name of Tin & Blood. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Tin & Blood?
Tin & Blood is not responding at this moment and is offline, last seen 38 days 20 hours ago.
How does Tin & Blood rank against other Rust servers?
Over the last seven days, Tin & Blood recorded enough player hours to reach #15,490 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Tin & Blood stay online?
As recorded now, Tin & Blood is not reachable, the last contact having been 38 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Tin & Blood hosted?
Nothing about a region comes from Tin & Blood. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 94.64.104.175:35005 is the address it uses.
Which Rust version is Tin & Blood running?
Tin & Blood is running Rust network protocol 2633 and build 164530 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Tin & Blood wipe, and on which days?
On record so far are too few of Tin & Blood's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 46 days 13 hours.
Lists and tags
What do the server tags on Tin & Blood mean?
Tags published by Tin & Blood and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Tin & Blood appear?
The Rust Server Trends lists that take in Tin & Blood are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Tin & Blood?
To join, enter client.connect 94.64.104.175:35005 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.