Station XX-15901 · no signal
Rust Devblog Server
Offline 94.229.17.136:28015 checked 20d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,901
- top 72%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Which settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server gives no gather rate. No group limit is published. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Rust Devblog Server?
Rust Devblog Server is not responding at this moment and is offline, last seen 20 days ago.
How does Rust Devblog Server rank against other Rust servers?
Over the last seven days, Rust Devblog Server recorded enough player hours to reach #15,901 worldwide, placing it in the top 72% of all ranked servers.
Operator and location
How reliably does Rust Devblog Server stay online?
As recorded now, Rust Devblog Server is not reachable, the last contact having been 20 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
Where in the world is Rust Devblog Server hosted?
Nothing about a region comes from Rust Devblog Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 94.229.17.136:28015.
What build of Rust does Rust Devblog Server use?
On Windows, Rust Devblog Server runs Rust network protocol 2362. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Rust Devblog Server run its wipes?
Too few wipes of Rust Devblog Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 days 21 hours.
Tags
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Your game needs to be on protocol 2362 to join; ptrak (Networking): Network layer: RakNet, the standard for Rust; hil2cpp (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
The Rust Server Trends lists that take in Rust Devblog Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.
Join the server
What steps get you onto Rust Devblog Server?
To join, enter client.connect 94.229.17.136:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.