Rust Server TrendsSeismic network · station log
Recording Stations11,842 Players88,461 Active4,024 Wipes · 3 h177 48 h

Station XX-13609 · no signal

TestServer

Offline 94.134.192.40:28015 checked 19d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,609
top 61%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13609 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average
623/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
477/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average
61/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average
47/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average
148/ 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average
255/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TestServer?

The map on TestServer is procedural, produced by the game.

Which settings and rules apply on TestServer?

The name of TestServer gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on TestServer?

No players are recorded on TestServer at this moment; it is offline, and the last sighting was 19 days 2 hours ago.

How does TestServer rank against other Rust servers?

The last seven days of player hours place TestServer at #13,609, in the top 61% of all ranked servers.

Operator and location

How reliably does TestServer stay online?

TestServer is down at the moment; the last recorded contact was 19 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.

Which region does TestServer run from?

Nothing about a region comes from TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 94.134.192.40:28015 is the address it uses.

Which Rust version is TestServer running?

TestServer is running Rust network protocol 2634 and build 167398 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does TestServer wipe, and on which days?

On record so far are too few of TestServer's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 9 hours is how long the current world has been running.

Tags

What do the server tags on TestServer mean?

These are the tags TestServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TestServer appear?

You will find TestServer on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto TestServer?

To join, enter client.connect 94.134.192.40:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.