Station EU-6900 · recording
IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 13m ago
- Players now
- 1/ ?
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,900
- top 31% · #1977 in EU
- No wipes
- resets
- 13 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of ? slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 06:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 4wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC11h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC21h ago | – | – | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC22h ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | M0.0■steady | 1 | – | 1.3 days | 1 | |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Fri 16 Oct, 12:09 UTC12d ago | M0.3▲rising | 2+1 queue | halved by day 2 | 3 days | 0 | |
| Wed 7 Oct, 20:04 UTC21d ago | M0.0▲rising | 1 | halved by day 1 | 8.7 days | 0 | |
| Thu 1 Oct, 23:00 UTC FW27d ago | M0.0■steady | 1 | halved by day 4 | 5.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on IonutShiro Test Server?
The procedural map on IonutShiro Test Server is size 1,250 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on IonutShiro Test Server?
No gather rate appears in the name of IonutShiro Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on IonutShiro Test Server?
1 players are on IonutShiro Test Server as of now. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 06:00 UTC, averaging 1 players.
How does IonutShiro Test Server rank against other Rust servers?
The last seven days of player hours place IonutShiro Test Server at #6,900, in the top 31% of all ranked servers and #1,977 in Europe.
Server details
How reliably does IonutShiro Test Server stay online?
As recorded now, IonutShiro Test Server is running. Going by the uptime figure it reports, it restarted about 9 hours ago. It was up 74% of the time across the last 7 full days: 125 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does IonutShiro Test Server perform under load?
The 48-hour average is 232 server fps; 176 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 65,448. It reached a ceiling of 2,246 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does IonutShiro Test Server run from?
The EU tag is how IonutShiro Test Server lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 94.130.133.96:28025 is the address it uses.
Which Rust version is IonutShiro Test Server running?
On Linux, IonutShiro Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does IonutShiro Test Server wipe, and on which days?
No wipe schedule is kept by IonutShiro Test Server, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on IonutShiro Test Server mean?
Tags published by IonutShiro Test Server and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does IonutShiro Test Server appear?
You will find IonutShiro Test Server on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Connecting
What steps get you onto IonutShiro Test Server?
Enter client.connect 94.130.133.96:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/WQ2ztS5jM8.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.