Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players33,864 Active2,833 Wipes · 3 h84 48 h

Station EU-6900 · recording

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 13m ago

monthly wipes vanillamoddedoxide
Connect
Players now
1/ ?
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#6,900
top 31% · #1977 in EU
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station EU-6900 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of ? slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 06:00 UTC
Peak · 48 h
1most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0020:0003:0011:0019:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0020:0003:0011:0019:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 16:03 UTC11h ago – – – – – 0
Wed 28 Oct, 06:10 UTC21h ago – – – – – 1
Wed 28 Oct, 05:45 UTC22h ago – – – – – 0
Tue 27 Oct, 13:03 UTC1d ago – – – – – 0
Sun 25 Oct, 17:30 UTC3d ago – – – – – 1
Sun 25 Oct, 15:59 UTC3d ago – – – – – 0
Sun 25 Oct, 12:09 UTC3d ago – – – – – 0
Sat 24 Oct, 15:23 UTC4d ago – – – – – 0
Sat 24 Oct, 14:34 UTC4d ago – – – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average
3/ 300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average
0/ 300
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 29 on average
8/ 150
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 8 on average
6/ 150
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 121 on average
63/ 300
EU Hub 01 EU · groups of 1000+ · 24 on average
0/ 3300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on IonutShiro Test Server?

The procedural map on IonutShiro Test Server is size 1,250 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on IonutShiro Test Server?

No gather rate appears in the name of IonutShiro Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on IonutShiro Test Server?

1 players are on IonutShiro Test Server as of now. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 06:00 UTC, averaging 1 players.

How does IonutShiro Test Server rank against other Rust servers?

The last seven days of player hours place IonutShiro Test Server at #6,900, in the top 31% of all ranked servers and #1,977 in Europe.

Server details

How reliably does IonutShiro Test Server stay online?

As recorded now, IonutShiro Test Server is running. Going by the uptime figure it reports, it restarted about 9 hours ago. It was up 74% of the time across the last 7 full days: 125 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does IonutShiro Test Server perform under load?

The 48-hour average is 232 server fps; 176 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 65,448. It reached a ceiling of 2,246 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does IonutShiro Test Server run from?

The EU tag is how IonutShiro Test Server lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 94.130.133.96:28025 is the address it uses.

Which Rust version is IonutShiro Test Server running?

On Linux, IonutShiro Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does IonutShiro Test Server wipe, and on which days?

No wipe schedule is kept by IonutShiro Test Server, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on IonutShiro Test Server mean?

Tags published by IonutShiro Test Server and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does IonutShiro Test Server appear?

You will find IonutShiro Test Server on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Connecting

What steps get you onto IonutShiro Test Server?

Enter client.connect 94.130.133.96:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/WQ2ztS5jM8.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.