Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players90,153 Active3,832 Wipes · 3 h374 48 h

Station XX-15344 · recording

My Rust Server

Online 93.189.7.107:28016 checked 8m ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
581d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
476/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
441/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
739/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
64/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
458/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Rust Server?

The procedural map on My Rust Server is size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on My Rust Server?

The name of My Rust Server gives no gather rate. The group limit is not published. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on My Rust Server?

0 of the 40 slots on My Rust Server are filled right now. The population averaged 0 players over the past week.

How does My Rust Server rank against other Rust servers?

The last seven days of player hours place My Rust Server at #15,344, in the top 69% of all ranked servers.

Server details

How reliably does My Rust Server stay online?

As recorded now, My Rust Server is running. Going by the uptime figure it reports, it restarted about 4 days 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does My Rust Server perform under load?

Across the last 48 hours it averaged 180 server fps, with a floor of 162. At its highest, it carried 99,157 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,625 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is My Rust Server hosted?

No region is published by My Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 93.189.7.107:28016.

What build of Rust does My Rust Server use?

Rust network protocol 2583 and build 117366 on Linux is what My Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does My Rust Server run its wipes?

The rhythm of My Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 581 days 15 hours.

Server tags

What do the server tags on My Rust Server mean?

These are the tags My Rust Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; v2583 (Protocol): To connect, your game must be on the same protocol, 2583; cs117366 (Build): Game build: 117366; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Rust Server appear?

You will find My Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.

How to join

How do you connect to My Rust Server?

To join, enter client.connect 93.189.7.107:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2583,gmrust,cs117366

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
v2583
Protocol To connect, your game must be on the same protocol, 2583.
cs117366
Build Game build: 117366.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.