Station XX-15248 · no signal
[TR] Tibetians Satuday FullWipe
Offline 92.44.62.231:28015 checked 9d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,248
- top 69%
- Last wipe
- 16d ago
- weekly schedule
- Next wipe
- 4d 13h
- Sun 1 Nov, 14:34 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 14:34 UTC, in 4d 13h. Its weekly schedule tag · low confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 4d 13hSun 1 Nov, 14:34 UTC
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 11d 13hSun 8 Nov, 14:34 UTC
- 18d 13hSun 15 Nov, 14:34 UTC
- 25d 13hSun 22 Nov, 14:34 UTC
- 32d 13hSun 29 Nov, 14:34 UTC
- 36d 17hThu 3 Dec, 19:00 UTCFW
- 39d 13hSun 6 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 14:34 UTC16d ago | M0.0▲rising | 5 | – | running | 4 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [TR] Tibetians Satuday FullWipe?
[TR] Tibetians Satuday FullWipe uses a procedural map, which the game generates.
Which settings and rules apply on [TR] Tibetians Satuday FullWipe?
You will find no gather rate in the name of [TR] Tibetians Satuday FullWipe. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [TR] Tibetians Satuday FullWipe right now?
[TR] Tibetians Satuday FullWipe is not responding at this moment and is offline, last seen 9 days 2 hours ago.
How does [TR] Tibetians Satuday FullWipe rank against other Rust servers?
Over the last seven days, [TR] Tibetians Satuday FullWipe recorded enough player hours to reach #15,248 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does [TR] Tibetians Satuday FullWipe stay online?
As recorded now, [TR] Tibetians Satuday FullWipe is not reachable, the last contact having been 9 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 11 October 2026 is when Rust Server Trends first recorded it.
Where in the world is [TR] Tibetians Satuday FullWipe hosted?
No region is published by [TR] Tibetians Satuday FullWipe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 92.44.62.231:28015.
Which Rust version is [TR] Tibetians Satuday FullWipe running?
Rust network protocol 2634 and build 167398 on Linux is what [TR] Tibetians Satuday FullWipe runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [TR] Tibetians Satuday FullWipe?
On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 28 hours after the wipe.
On what timetable does [TR] Tibetians Satuday FullWipe run its wipes?
The prediction is taken from its tag, since [TR] Tibetians Satuday FullWipe has too few wipes on record to confirm the schedule. Sunday 1 November at 14:34 UTC is when its next wipe is due. It has run its current world for 16 days 10 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on [TR] Tibetians Satuday FullWipe mean?
These are the tags [TR] Tibetians Satuday FullWipe publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [TR] Tibetians Satuday FullWipe appear?
The Rust Server Trends lists that take in [TR] Tibetians Satuday FullWipe are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to [TR] Tibetians Satuday FullWipe?
Enter client.connect 92.44.62.231:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.