Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players39,995 Active3,014 Wipes · 3 h95 48 h

Station XX-15126 · no signal

Supremacy Test

Offline 92.43.212.217:28015 checked 12d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,126
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15126 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average
334/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average
7/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average
20/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
129/ 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
64/ 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
33/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Supremacy Test?

Supremacy Test uses a procedural map, which the game generates.

Which settings and rules apply on Supremacy Test?

You will find no gather rate in the name of Supremacy Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Supremacy Test?

A reading taken now finds Supremacy Test offline; the most recent activity was 12 days 7 hours ago.

How does Supremacy Test rank against other Rust servers?

The last seven days of player hours place Supremacy Test at #15,126, in the top 70% of all ranked servers.

Server details

How reliably does Supremacy Test stay online?

Supremacy Test is down at the moment; the last recorded contact was 12 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.

Where in the world is Supremacy Test hosted?

Nothing about a region comes from Supremacy Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 92.43.212.217:28015 is the address it uses.

What build of Rust does Supremacy Test use?

Rust network protocol 2634 and build 167781 on Windows is what Supremacy Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Supremacy Test wipe, and on which days?

The rhythm of Supremacy Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 13 days 17 hours.

Lists and tags

What do the server tags on Supremacy Test mean?

These are the tags Supremacy Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Supremacy Test appear?

You will find Supremacy Test on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Supremacy Test?

You can connect by pressing F1 in Rust and typing client.connect 92.43.212.217:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players Slots: 5.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.