Rust Server TrendsSeismic network · station log
Recording Stations11,707 Players53,453 Active3,353 Wipes · 3 h134 48 h

Station XX-13806 · no signal

nameserver

Offline 92.36.68.123:28015 checked 25d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,806
top 60%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13806 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 07:53 UTC25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average
430/ 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average
25/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average
45/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
195/ 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
76/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
89/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on nameserver?

The map on nameserver is procedural, produced by the game.

Which settings and rules apply on nameserver?

You will find no gather rate in the name of nameserver. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on nameserver?

No players are recorded on nameserver at this moment; it is offline, and the last sighting was 25 days 13 hours ago.

How does nameserver rank against other Rust servers?

Over the last seven days, nameserver recorded enough player hours to reach #13,806 worldwide, placing it in the top 60% of all ranked servers.

Server details

How reliably does nameserver stay online?

No contact with nameserver right now, and the last recorded contact was 25 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is nameserver hosted?

No region is published by nameserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 92.36.68.123:28015.

What build of Rust does nameserver use?

On Windows, nameserver runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on nameserver?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does nameserver run its wipes?

The rhythm of nameserver cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on nameserver mean?

Tags published by nameserver and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does nameserver appear?

The Rust Server Trends lists that take in nameserver are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto nameserver?

You can connect by pressing F1 in Rust and typing client.connect 92.36.68.123:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.