Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players33,948 Active2,868 Wipes · 3 h70 48 h

Station XX-10312 · no signal

dobbys test server

Offline 92.28.161.255:28015 checked 3d ago

Connect
Players now
1/ 40
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#10,312
top 46%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10312 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average
241/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average
20/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average
18/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
162/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
65/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
36/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on dobbys test server?

The map on dobbys test server is procedural, produced by the game.

Which settings and rules apply on dobbys test server?

The name of dobbys test server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on dobbys test server right now?

A reading taken now finds dobbys test server offline; the most recent activity was 3 days 6 hours ago. The seven-day average is 0 players, with a peak of 1.

How does dobbys test server rank against other Rust servers?

The last seven days of player hours place dobbys test server at #10,312, in the top 46% of all ranked servers.

Operator and location

How reliably does dobbys test server stay online?

dobbys test server is down at the moment; the last recorded contact was 3 days 6 hours ago. Of the 96 hours in the last 4 full days, it was up for 8, or 8% of the time. 23 October 2026 is when Rust Server Trends first recorded it.

Which region does dobbys test server run from?

No region is published by dobbys test server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 92.28.161.255:28015.

Which Rust version is dobbys test server running?

Rust network protocol 2635 and build 168909 on Linux is what dobbys test server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does dobbys test server wipe, and on which days?

The rhythm of dobbys test server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 20 hours is how long the current world has been running.

Tags

What do the server tags on dobbys test server mean?

These are the tags dobbys test server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does dobbys test server appear?

You will find dobbys test server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to dobbys test server?

Enter client.connect 92.28.161.255:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.