Rust Server TrendsSeismic network · station log
Recording Stations11,710 Players67,217 Active3,578 Wipes · 3 h110 48 h

Station XX-15423 · no signal

dobbys test server

Offline 92.28.161.255:28015 checked 5d ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
656/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
439/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
44/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
179/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
108/ 125
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on dobbys test server?

A procedural map runs on dobbys test server, generated by the game.

Which settings and rules apply on dobbys test server?

You will find no gather rate in the name of dobbys test server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on dobbys test server?

dobbys test server is not responding at this moment and is offline, last seen 5 days 3 hours ago. The seven-day average for this server is 0 players.

How does dobbys test server rank against other Rust servers?

The last seven days of player hours place dobbys test server at #15,423, in the top 69% of all ranked servers.

Server details

How reliably does dobbys test server stay online?

As recorded now, dobbys test server is not reachable, the last contact having been 5 days 3 hours ago. 0 of 96 hours in the last 4 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.

Where in the world is dobbys test server hosted?

No region is published by dobbys test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 92.28.161.255:28015.

Which Rust version is dobbys test server running?

On Linux, dobbys test server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does dobbys test server wipe, and on which days?

Too few wipes of dobbys test server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 5 days 3 hours.

Server tags

What do the server tags on dobbys test server mean?

These are the tags dobbys test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does dobbys test server appear?

You will find dobbys test server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto dobbys test server?

To join, enter client.connect 92.28.161.255:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.