Rust Server TrendsSeismic network · station log
Recording Stations11,854 Players100,165 Active3,872 Wipes · 3 h533 48 h

Station XX-15098 · no signal

VibeCoded Server!

Offline 92.222.138.193:22320 checked 45d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,098
no region published
Last wipe
50d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15098 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
275/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
344/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
877/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
49/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
934/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average
776/ 800
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on VibeCoded Server!?

The map on VibeCoded Server! is procedural, produced by the game.

Which settings and rules apply on VibeCoded Server!?

No gather rate appears in the name of VibeCoded Server!. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on VibeCoded Server!?

No players are recorded on VibeCoded Server! at this moment; it is offline, and the last sighting was 45 days 14 hours ago.

How does VibeCoded Server! rank against other Rust servers?

On player hours for the past week, VibeCoded Server! sits at #15,098, which puts it inside the top – of every ranked server.

Server details

How reliably does VibeCoded Server! stay online?

VibeCoded Server! is down at the moment; the last recorded contact was 45 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is VibeCoded Server! hosted?

Nothing about a region comes from VibeCoded Server!. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 92.222.138.193:22320.

Which Rust version is VibeCoded Server! running?

On Linux, VibeCoded Server! runs Rust network protocol 2633 and build 164105. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does VibeCoded Server! run its wipes?

Too few wipes of VibeCoded Server! are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 50 days 21 hours.

Lists and tags

What do the server tags on VibeCoded Server! mean?

These are the tags VibeCoded Server! publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164105 (Build): It runs game build 164105; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does VibeCoded Server! appear?

The Rust Server Trends lists that take in VibeCoded Server! are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto VibeCoded Server!?

You can connect by pressing F1 in Rust and typing client.connect 92.222.138.193:22320 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164105,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164105
Build It runs game build 164105.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.