Rust Server TrendsSeismic network · station log
Recording Stations11,707 Players67,519 Active3,582 Wipes · 3 h110 48 h

Station XX-14968 · no signal

SelfGame

Offline 92.211.28.171:28015 checked 25d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,968
top 66%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14968 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep1 Oct4 Oct6 Oct9 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 15:35 UTC25d ago M0.0rising 1 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
654/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
439/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
42/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
174/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
112/ 125
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SelfGame?

The map on SelfGame is procedural, produced by the game.

Which settings and rules apply on SelfGame?

The name of SelfGame gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on SelfGame right now?

SelfGame is not responding at this moment and is offline, last seen 25 days 20 hours ago.

How does SelfGame rank against other Rust servers?

Over the last seven days, SelfGame recorded enough player hours to reach #14,968 worldwide, placing it in the top 66% of all ranked servers.

Server facts

How reliably does SelfGame stay online?

No contact with SelfGame right now, and the last recorded contact was 25 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 26 September 2026 is when Rust Server Trends first recorded it.

Where in the world is SelfGame hosted?

Nothing about a region comes from SelfGame. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 92.211.28.171:28015.

Which Rust version is SelfGame running?

SelfGame is running Rust network protocol 2634 and build 166586 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on SelfGame?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does SelfGame wipe, and on which days?

Too few wipes of SelfGame are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 20 hours.

Tags

What do the server tags on SelfGame mean?

Tags published by SelfGame and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SelfGame appear?

The Rust Server Trends lists that take in SelfGame are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to SelfGame?

To join, enter client.connect 92.211.28.171:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.